Features

Original assignment list, second column are bonus objectives

  • Camera position / orientation
  • Shadows
    • Class for point lights
  • Make the application interactive
    • Controls
    • ‘quick render’ mode
  • Add the Phong shading model
    • N dot L
    • Specular component
    • Ambient color
    • Material class
  • Reflections
    • Visualization of normals
  • Anti-aliasing
  • Depth of field
  • Recursive ray tracing
  • Refraction
    • Fresnel
    • Absorption
  • Diffuse reflections
  • Soft shadows
    • Area lights
  • Diffuse refractions
  • Diffraction
  • Triangle intersection
    • Triangle mesh loading
  • HDR skydome
  • SIMD intersection of 4 rays
  • Texture mapping
  • Ambient occlusion
  • Path tracing
  • Acceleration structure

ANTI-ALISING

Ray tracing allows for perfect sub-pixel anti-aliasing, by randomizing the ray origin for each pixel and averaging the results.

DEPTH OF FIELD

A camera lens can be simulated, offering photorealistic depth-of-field and focal point.

GLASS SIMULATION

Schlick’s approximation is used to determine the ratio between reflection and transmittance when colliding with translucent objects. Resulting in realistic zoomed and flipped images